City flooding. Houdini.
$75
$75
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usd
In this lesson we will learn the fluid simulation in Houdini, using, as
an example, the city flooding scene. Go throw the all stages of creating a
simulation, starting with the source, ending with rendering and compositing. Make
a FLIP simulation, white water tool for splashes and mantra as render engine. As
an example, used export to 3Ds max for rendering in V-Ray and Krakatoa.
Was used Houdini v.17, Nuke v.10 for compositing.
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