City flooding. Houdini.

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In this lesson we will learn the fluid simulation in Houdini, using, as

an example, the city flooding scene. Go throw the all stages of creating a

simulation, starting with the source, ending with rendering and compositing. Make

a FLIP simulation, white water tool for splashes and mantra as render engine. As

an example, used export to 3Ds max for rendering in V-Ray and Krakatoa.

Was used Houdini v.17, Nuke v.10 for compositing.

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$75

City flooding. Houdini.

0 ratings
Buy this